STEP 3: Let's finish up our flip!

Remember, all commands that are part of a function must be indented 4 spaces or 1 tab!

  • Use Turn Left inside the flip() function to make the sprite turn 360 degrees.
  • Use Move Down inside the flip() function so that the sprite stands on the stage again.
  • Think: Why isn't the sprite moving and turning? Click Submit and Next to make the sprite flip!

To navigate the page using the TAB key, first press ESC to exit the code editor.

# THIS ACTIVITY IS IN PREVIEW ONLY MODE
  • Run Code
  • Submit Work
  • Next Activity
  • Show Console
  • Reset Code Editor
  • Codesters How To (opens in a new tab)